The Hikes

The Basics of The Grimsdyke Hikes
  • The Grimsdyke Hikes are competitive orienteering events.
  • Working together, teams must use a map and compass to plan a course and locate hidden controls.
  • A one-day event is a race against the clock to find the controls in the quickest time.
  • A two-day event is a genuine challenge and involves camping overnight, careful route planning and real stamina

Orienteering
Control
(Not Well Hidden)


Orienteering
Clippers
(Mind Your Fingers!)


Map Section
(Showing Control Locations)



Taking a Bearing 
(You Need to Know How to do This)



Trees Get Lots of Mentions in the Clues
(Maybe learn some - this is a Larch)



Seniors and Open Carry Overnight Camping Equipment



And do their own cooking

  • Who are the Grimsdyke Hikes for?
  • The Grimsdyke Hikes are open to all members of the Scouting or Guiding Associations.
  • Generally that mean Scouts, Guides and Explorers (but leaders and parents are also welcome to take part as non-competing teams).
  • There is one-day competition (generally aimed at Scouts and Guides).
  • And a two-competition that involves camping overnight (and is generally aimed at Explorers).
  • What's the Objective of the Grimsdyke Hikes?
  • Operating in teams, the objective is to navigate a course, using a map and compass, to find Orienteering Controls.
  • For the Junior (one-day event), the competition is a race to find the set Controls in the quickest time.
  • For the Senior (two-day event), the competition is to accumulate the most points (assigned to the Controls) within a set time.
  • What's an Orienteering Control?
  • These are these are small orange-and-white 'flags', each identified by a numbered tag.
  • Clippers are tied to each Control which teams use to punch a unique pattern onto a Control Card.
  • The number of the Control itself must match that which teams punch on their Control Cards.
  • And How Do You Find Them?
  • Teams are given a map, marked with the approximate location of each Control.
  • But they are well hidden (under bushes, behind trees, under stiles...)  and teams must use the clues provided when they are close to the Control to find its exact location.
  • For example: "10 metres and 245 degrees from the Bridleway Post".
  • Hikers must therefore know how to take a bearing and estimate distance.
  • A Bit More about the Junior Event
    • Shadows
      • All Junior teams are accompanied by an adult Shadow.
      • Each troop must provided a Shadow for each of their teams.
    • Start / Finish and Route
      • All Junior teams start and finish at the Start HQ.
      • Each team must find 15 Controls.
      • Each team is given a different set of Controls to find.
      • The most efficient route is to follow the order of the Controls given on the Control Card.
      • All routes (regardless of the order of Controls) are the same length - about 16km.
    • Timing and Winning
      • A winning team would normally find all the Controls.
      • In which case, the winning team is normally the fastest team to have found all their controls.
      • The time taken is usually between 6 and 10 hours.
      • If any teams are still out on the course after 6pm, and a long way from home, then they would normally be collected by the Safety Vehicles
  • A Bit More about the Senior (and Open) Event
    • Shadows
      • Senior and Open teams are unaccompanied by Shadows
    • Start / Finish and Route - Day 1
      • All Senior and Open teams start at the Start HQ
      • But finish their first day at an overnight campsite
      • Teams must find 15 Controls on their first day.
      • Each team is given a different set of Controls to find.
      • The most efficient route is to follow the order of the Controls given on the Control Card.
      • All routes on the first day (regardless of the order) are the same length - about 20km.
    • Start / Finish and Route - Day 2
      • On the second day, all Senior and Open teams start at the overnight camp.
      • Teams must visit new Controls on their return to the Start HQ.
      • Controls are given different points depending on how difficult they are to reach or find.
      • There is no set order to the Controls on the second day - teams generally plan their route whilst at the overnight camp. 
    • Timing and Winning
      • On the first day, there is no deadline to visit as many Controls as possible. But most teams should have made it to the overnight campsite before 6pm
      • On the second day, there is a deadline of 2pm to have visited the controls and returned to the Start HQ, scoring as many points as possible.
      • A winning team would normally find all their controls on the first day and close to a full set (of 15) Controls on the second day.   
    • Camping and Equipment
      • As they camp overnight, Senior and Open Teams must carry all their equipment and food on Day 1.
      • This cannot be transported to the site independently.
      • On Day 2, they may leave their equipment at the overnight campsite and hike without it.
      • Troops must make their own arrangements for transporting back any equipment. 
  • A Bit More about the Non-Competing Event
    • Anyone associated with the Scouting and Guiding movement is welcome to take part as a non-competing team
    • But we ask that they register and indicate which category they are (not competing) in, so we are aware who is out on the course.
  • A Few More Basic Details
    • Food
      • Only simple refreshments are provided -  teams must be prepared to carry their own lunches and snacks.
    • Maps and Equipment
      • Waterproof maps are provided for both the teams and their Shadows.
      • Troops should bring and know how to use their own compasses.
      • It is condition of qualification i.e. part of the rules of the event, that teams are properly equipped
      • This the responsibility of the teams and their leaders: their is no formal kit check but teams may be subject to spot checks.
    • Safety and Behaviour
      • It is condition of qualification i.e. part of the rules of the event, that teams and act safely and behave responsibly
      • See RULES
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