The Hikes
The Grimsdyke Hikes are competitive orienteering events
Working together, teams must use a map and compass to plan a course and locate hidden controls
A one-day event is a race against the clock to find the controls in the quickest time
A two-day event is a genuine challenge and involves camping overnight, careful route planning and real stamina
Who are The Grimsdyke Hikes for?
The Grimsdyke Hikes are open to all members of the Scouting or Guiding Associations
Generally that mean Scouts, Guides and Explorers (but leaders and parents are also welcome to take part as non-competing teams)
The one-day competition is generally aimed at Scouts and Guides
The two-competition involves camping overnight and is generally aimed at Explorers (or older Scouts and Guides)
What is the Objective?
Working in teams, the objective is to navigate a course, using a map and compass, to find Orienteering Controls
For the Junior (one-day event), the competition is a race to find the Controls in the quickest time
For the Senior (two-day event), the competition is to accumulate the most points (assigned to the Controls) within a set time
What is an Orienteering Control
These are these are small orange-and-white 'flags', each identified by a numbered tag
Clippers are tied to each Control which teams use to punch a unique pattern onto a Control Card
The number of the Control itself must match that which teams punch on their Control Cards
And How Do You Find Them?
Teams are given a map, marked with the approximate location of each Control
But they are well hidden (under bushes, behind trees, under stiles...) and teams must use the clues provided when they are close to the Control to find its exact location
For example: "10 metres and 245 degrees from the Bridleway Post"
Hikers must therefore know how to take a bearing and estimate distance
Controls...
You are looking for these!
Taking a Bearing...
You need to know how to do this
Trees...
Get lots of mentions in the clues. Maybe learn some?
Camping...
Seniors and Open competitors carry overnight camping equipment
Cooking...
And do their own cooking (and washing up)
The Junior Event
Shadows
All Junior teams are accompanied by an adult Shadow
Each troop must provided a Shadow for each of their teams
Start / Finish and Route
All Junior teams start and finish at the Start HQ
Each team must find 15 Controls
Each team is given a different set of Controls to find
The most efficient route is to follow the order of the Controls given on the Control Card
All routes (regardless of the order of Controls) are the same length - about 16km
Timing and Winning
A winning team would normally find all the Controls
In which case, the winning team is normally the fastest team to have found all their controls
The time taken is usually between 6 and 10 hours
If any teams are still out on the course after 6pm, and a long way from home, then they would normally be collected by the Safety Vehicles
The Senior (and Open) Event
Shadows
Senior and Open teams are unaccompanied by Shadows
Start / Finish and Route - Day 1
All Senior and Open teams start at the Start HQ
But finish their first day at an overnight campsite
Teams must find 15 Controls on their first day
Each team is given a different set of Controls to find
The most efficient route is to follow the order of the Controls given on the Control Card
All routes on the first day (regardless of the order) are the same length - about 20km
Start / Finish and Route - Day 2
On the second day, all Senior and Open teams start at the overnight camp
Teams must visit new Controls on their return to the Start HQ
Controls are given different points depending on how difficult they are to reach or find
There is no set order to the Controls on the second day - teams generally plan their route whilst at the overnight camp
Timing and Winning
On the first day, there is no deadline to visit as many Controls as possible. But most teams should have made it to the overnight campsite before 6pm
On the second day, there is a deadline of 2pm to have visited the controls and returned to the Start HQ, scoring as many points as possible
A winning team would normally find all their controls on the first day and close to a full set (of 15) Controls on the second day
Camping and Equipment
As they camp overnight, Senior and Open Teams must carry all their equipment and food on Day 1.
This cannot be transported to the site independently.
On Day 2, they may leave their equipment at the overnight campsite and hike without it.
Troops must make their own arrangements for transporting back any equipment.
The Non-Competing Event
Anyone associated with the Scouting and Guiding movement is welcome to take part as a non-competing team
But we ask that they register and indicate which category they are (not competing) in, so we are aware who is out on the course.
Last Few Bits...
Food
Only simple refreshments are provided - teams must be prepared to carry their own lunches and snacks
Maps and Equipment
Waterproof maps are provided for both the teams and their Shadows.
Troops should bring and know how to use their own compasses.
It is condition of qualification i.e. part of the rules of the event, that teams are properly equipped
This the responsibility of the teams and their leaders: their is no formal kit check but teams may be subject to spot checks
Safety and Behaviour
It is condition of qualification i.e. part of the rules of the event, that teams and act safely and behave responsibly
See RULES