Only Senior and Open participants camp overnight
Teams must double-check they are entered in the correct category (even if non-competing)
And teams must not swap events once they have started on the course...
If you are Senior or Open team and end up back at HQ at the end of Day 1, you are in the wrong place
If you are a Junior team and end up at the campsite at the end of Day 1, you are in the wrong place
Overnight Campsite
The Overnight Campsite for SENIOR and OPEN participants is:
Ellesborough Guide Centre
Missenden Road
Butlers Cross
Aylesbury
HP17 0UP
What 3 Words
W3W: published.clocking.bracing
Grid Reference OS Explorer Map 181
844 062
Overnight Campsite
Registration
Team arriving at the site at the end of Day 1 must register with the Camp Marshall
Supervision
Each team will be required to show his/her Event Passport at registration at the overnight campsite
Each team is responsible for completing their own “NAN” forms and following the normal Nights Away procedures: NOT the organisers
Any overnight supervising leaders should must be suitably certified
Teams’ Scout Leaders are requested to be contactable available at all times – e.g. leave mobile phone numbers with the Camp Marshall if going off site etc.
Pitching and Parking
There is limited parking at the campsite. Scout Leaders are asked to camp at some distance from their teams to allow teams their full independence
Teams will be instructed where to pitch when they arrive
Neither hexamine nor pierced blue gas canisters are allowed on site
Empty fuel canisters should be left beside bin bags (not in them due to risk of bin bags being burned)
Senior and Open Teams: Briefing for Day 2
There will be a briefing in the Campsite mess tent for one representative from each team at a time to be announced on site at arrival
Day 2 Start
Starting and Check-Out from Overnight Site
The course opens at 8.00am when teams may leave the campsite if they are ready and have had their pitch inspected and signed-off
Teams must check-out with Camp Marshall as soon as they are ready to leave and will be given an official start time
Day 2 Finish
Finishing and Check-In back at Start HQ
Teams will walk back to the Start HQ
The course closes at 2.00pm when flags will be retrieved from the course
Any difficulties on the course, or being unable to return before 2.00pm, teams should phone the Transport number
The maximum time allowed for Day 2 is 5 hours, regardless of what time teams leave
On return, teams should hand their punched Control Card to the Finish Marshal who will confirm and record the official time
The teams members should re-confirm that the team membership, event category and composition are still correctly recorded
The punched card will be compared with the master and scored
The entire event and Start HQ will close down at about 3.30pm. All team members should be collected before then