Start
Registration and the Start HQ - is the SAME for ALL teams
Please make sure you are completely familiar with the logistics requirements for event
Check the weather
Make sure you are properly equipped
And remember - everyone Starts at the same place: Start HQ
Only Juniors return to the Start HQ on Day 1
Open and Seniors finish Day 1 at the OVERNIGHT CAMPSITE and return to the Start HQ at the end of Day 2
Day 1
Saturday 23rd November
St John’s CofE Primary School
Main Road
Lacey Green
Princes Risborough
HP27 0PL
What Three Words
W3W: lectured.topmost.eyepieces
Arrival and Registration
Arrival and Registration - All Participants
Start HQ
For ALL participants is:
St John’s CofE Primary School, Main Road, Lacey Green, Princes Risborough, HP27 0PL
Arrival
The HQ is open for registration from 7.30am
Please follow signs and marshals’ instructions for parking.
Please do not block anyone in.
Registration
Ensure you register as soon as possible once all your team and Shadow (if applicable) has arrived.
Ensure you register for the correct competition and confirm all your team's entry form details are correct.
Any last minute changes to team members' details can be made here
Any queuing is usually short.
At registration, teams will receive:
Laminated course map showing ALL control points
Control Flag location description sheet
Grimsdyke Hike commemorative badges
Any Shadows will receive a duplicate set of the map and the location description sheets
Starting and Check-Out
Starting and Check-Out
After registration, teams move to the Starter's Table for any last-minute briefing.
Teams may start any time they are ready between 7.30am and 9.30am.
The Starter will give the team their Control Card, pre-printed with the flag numbers in the order to be visited
The Starter will mark the team number and the start time on the team’s Control Card and on the “tear-off” stub.
The stub is a safety measure to account for every team out on the course
The Starter will then allow the team onto the course.
Watch Outs!
Each Control Card lists a different route: teams cannot assume that the team ahead is going the same way as them!
If you switch categories on the day, you MUST inform Registration, otherwise you will set out on the wrong course!
On the Course
On the Course
Routes
Keep to footpaths and rights of way.
The quickest route on Day 1 is generally by visiting the flags in the order on the Control Card.
The route between Controls is up to the team
Controls
When finding a Control, ensure the correct square on the Control Card is punched using the clipper
Ensure the Control Card is properly pierced, once only.
Report any missing Controls to HQ
If you can’t find a Control, phone HQ on the emergency number
HQ will try to replace the missing flag
If HQ finds the Control is in the correct location, you won’t score points for it.
Shooting
Teams may encounter shooting parties during the weekend
If a team meets a shooting party, the Shoot Stewards will advise teams when it is safe to proceed – the delay should be less than five minutes. Please be courteous and considerate.
Leaving the Course
Leaving the Course
No one is to leave the course without first informing the Event HQ. Otherwise we may be obliged have to send out search parties and involve the Rescue Services.
Darkness falls between 4.00 and 4.30pm. At which time, teams still out on the course, teams should check with the Transport Number
For Junior teams, Shadows should decide whether or not to allow their teams to continue after dusk or to call for Transport
Open/Senior teams must phone the transport number after 4.00pm if they are not already in Camp to agree whether they can continue to walk to camp or call for Transport
Finishing and Check-In
Finishing and Check-In back at Start HQ
Junior teams
Will return to the Start HQ.
On return, teams should hand the punched Control Card to the Finish Marshal who will confirm and record the official time.
The teams members and Shadows should re-confirm that the team membership, event category and composition are still correctly recorded.
The punched card will be compared with the master and scored.
Senior Teams
If Senior teams arrive back at the start HQ... they are in the wrong place!